Level Design practice inspired by Kingdom Come: Deliverance
End product was a playable level where player has the goal of killing all 7 bandits. The bandits have various positions and patrol points, flavor texts of what each NPC is doing is being displayed. Player has multiple ways where they can enter the area, stealth around and observe the camp.
The level also has two subvariants - day/night - which affect the enemy positions/patrols.