Greetings! I have 4+ years of professional industry experience in working on AA titles and small projects, mostly in the position of a level designer.
From initial idea, references and research I like to create levels that engage players through visuals and gameplay, letting them choose their path and approach to passing through that level.
My passion lies in any kind of world-building, story-telling and interesting visuals. I love exploring different environments and creating believable spaces that offer various solutions.
I started as a Minecraft Builder, creating unique and entertaining maps for the players to venture to. In high school I got hired as a level designer and continued doing what I love after graduation. I also enjoy making illustrations and concept art, creating 2D assets and animations, environment art and other aspects of game design.
- creating levels from initial idea to ready for release content
- from paper layout to level greybox and blockout
- communicating with the artists about art pass
- engaging with mission designers on the flow of the mission
- creating different ways that support replayability
- writing documentation for the other departments of the team
- Testing and assuring the quality of the game
- Reporting bugs through task-based applications
- Communicating with other departments on details of specific bugs