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LD practice #1 - Investigation of the lost corpses

First project in what will hopefully become a series of level design/environmental practices.

Here I tried my first take on level designing a level for a top down game, something like Diablo or World of Warcraft. I've used the Unity engine with a selection of free assets from the Unity Asset store. The overall work took around 8 hours (sadly the terrain mesh paint tool didn't work on the foliage assets for some reason so I had to hand place all the grass and bushes).

Motivation was to create a small village near foot of the mountain surrounded by forest. The player is tasked with investigating missing corpses and has to search for clues, eventually stumbling upon the village and its cemetery where there's an entrance to a dungeon.

Overview of the layout

Overview of the layout